It was later demonstrated at E3 in 2002 using an ATI Radeon 9700, where a 15-minute gameplay demo was shown in a small theater. It won awards at E3 that year. It starts off an early version of Dr. Betruger (with spectacles) pushing his way past a couple security guard to initiate a test run. However, computer systems started going haywire and evil spirits were released from a portal. One guard is possessed by the spirit and briefly lifted into the air, with his skin shriveling up and his goggles/visor exploding as he is transformed into a mindless zombie. After a brief vision of hell, the movie cuts to a nameless marine, taking the player's first-person shooter view. The player kills various zombies, commandos, imps, and pinky demons, before running out of ammo and being killed by a Hell Knight, who then rips off the player's head (the camera view) and eats it. One memorable scene is when a Pinky Demon is eating the intestines of a Fat Zombie in the bathroom.
After traversing through a few areas in the Delta Complex, the Marine finds a badly injured Swann, who is surprised to see him still alive. Swann then explains that Sarge has converted to the demon's side, leaving Campbell to go after him. He also expresses fear that with Hell breaking through the Caverns, Earth will be doomed if the Fleet arrives any sooner. Swann then entrusts the Marine by providing his PDA, hoping he can completely subdue the invasion and hunt down Sarge. Meanwhile, Campbell continues his hunt for Sarge in the CPU Complex, not long before being mortally wounded and having his weapon looted by him. The Marine eventually discovers Campbell's fate, who shortly succumbs to his wounds. Sarge then taunts the Marine that he will come for him next. The Marine proceeds through the CPU Banks to locate Sarge, only to find him transformed into the demonic Sabaoth. Having no other choice but to fight his former commander officer, the Marine defeats him, putting Sarge out of his misery.
Nothing official went ahead but we had various little neat ideas discussed including Dan in space ( wearing a space age update of his armour) but the one that we did some artwork and design for was a MediEvil game that would have taken place back in olde Gallowmere and would have seen an evil Jack Frost plunging the land into winter. Jack Frost builds a frozen undead army of ghouls and creatures made from ice and snow. We had some nice ideas for using snow and ice (evil) versus warmth and heat (good) and there would have been some cool environment features as the land freezes or thaws during combat.
While Greatest Hits titles are usually just a re-release of the original game with altered packaging and a lower price, occasionally a game is given a "special edition" of its original version, released under the Greatest Hits label. Usually these additions are small bonuses, such as the inclusion of bugfixes, new game demos or soundtrack CDs, or slight improvements such as adding analog control or vibration functionality to games that did not have these features in their original releases. Occasionally, significant changes are implemented into the game. Noteworthy examples of this are the Greatest Hits special editions of Devil May Cry 3: Dante's Awakening, Dragon Ball Z: Budokai 3, Heavy Rain, Jet Moto 2, The Lost World: Jurassic Park, Midnight Club 3: DUB Edition, Midnight Club Los Angeles, Silent Hill 2, Virtua Fighter 4: Evolution, and Spyro: Year of the Dragon, which were enhanced significantly from their original releases with added characters, levels, modes, features, etc. 2b1af7f3a8